Abstract
To examine how computer technology can produce delicate, audience-inspiring presentations like “Noh”, we attempted to create a Noh mask (Ko-omote) using a 3D computer graphics technique, by only referring to a carved wooden mask. It was possible to detect several characteristics of the mask's structure in the creation process. Rendering images showed the possibility that such a specific structure is closely related to effects of subtle facial expression changes. In order to bring effect that is more diverse to audiences, we also attempted to create a computer animation combining the mask model with story, movement, and background images. This paper suggests the possibility of acquiring profound experiences with the perception and expression of “face” for both viewers and creators by using a computer graphics technique.