1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)
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Abstract

This paper investigates the acquisition of environmental cognitive knowledge in a real world and its desktop VRML simulation. It focuses on the effect of design background and gender on spatial cognition in both displays. A post-test-only control-group design is used examine to what extent, could a desktop VRML simulation provide users with cognitive data that is comparable to real-world experience. Results indicate that there is a between-group agreement and disagreement depending on the typology of space. Participants in desktop VRML could provide cognitive distance estimations that are equivalent to their counterparts in real world. Design background did have a significant effect on spatial cognition in real world, however it did not show a remarkable effect in desktop VRML. Gender has an effect on estimating heights in real world, however it does not show any effect in desktop VRML.
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