1999 IEEE International Conference on Information Visualization (Cat. No. PR00210)
Download PDF

Abstract

This paper presents a 3D graphics rendering algorithm for photo realistic ray tracing operating over a network of personal computers. The implementation incorporates partitioning methodologies for both memory and workload to achieve efficient execution on a distributed personal computer, PC, network. Experimental results that compare algorithm efficiency in dual processor machines and TCP/IP networks with respect to execution on a single processor are discussed.
Like what you’re reading?
Already a member?
Get this article FREE with a new membership!