IEEE Computer Graphics and Applications cover image for year 2000 issue number 01

IEEE Computer Graphics and Applications

Volume 20, Issue 1

Jan.-Feb. 2000

Table of Contents

About the Cover
Finding the Secrets of (Artificial) LifeFull-text access may be available. Sign in or learn about subscription options.pp. 4-5
Projects in VR
This is NOT a Game: US Army, University of Southern California Ink Pact for Research CenterFull-text access may be available. Sign in or learn about subscription options.pp. 6-9
Envisioning Yuan Ming Yuan (Garden of Perfect Brightness)Full-text access may be available. Sign in or learn about subscription options.pp. 10-14
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The Impact of Computer GraphicsFull-text access may be available. Sign in or learn about subscription options.pp. 17
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A Bright, Shiny FutureFull-text access may be available. Sign in or learn about subscription options.pp. 18-19
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Scientific Visualization in the Next MillenniumFull-text access may be available. Sign in or learn about subscription options.pp. 20-21
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Opportunities for Information VisualizationFull-text access may be available. Sign in or learn about subscription options.pp. 22-23
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Graphics and Imaging in MedicineFull-text access may be available. Sign in or learn about subscription options.pp. 24-25
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Computer Art in the New MillenniumFull-text access may be available. Sign in or learn about subscription options.pp. 26-27
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Animation 2000++Full-text access may be available. Sign in or learn about subscription options.pp. 28-29
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Future Directions of Graphics in EntertainmentFull-text access may be available. Sign in or learn about subscription options.pp. 30-31
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The Changing Landscape of Graphic ArtsFull-text access may be available. Sign in or learn about subscription options.pp. 32-33
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Viewing the Future of CADFull-text access may be available. Sign in or learn about subscription options.pp. 34-35
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Cultural Heritage in the Mature Era of Computer GraphicsFull-text access may be available. Sign in or learn about subscription options.pp. 36-37
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Virtual and Augmented Reality 2020Full-text access may be available. Sign in or learn about subscription options.pp. 38-39
Real realityFull-text access may be available. Sign in or learn about subscription options.pp. 40-41
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Applications 2000Full-text access may be available. Sign in or learn about subscription options.pp. 42-43
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The Business of Computer GraphicsFull-text access may be available. Sign in or learn about subscription options.pp. 44-45
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Graphics HardwareFull-text access may be available. Sign in or learn about subscription options.pp. 46-47
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Manned FlightFull-text access may be available. Sign in or learn about subscription options.pp. 48-49
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Beyond WIMPFull-text access may be available. Sign in or learn about subscription options.pp. 50-51
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Synthetic EmotionFull-text access may be available. Sign in or learn about subscription options.pp. 52-53
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Imagination AmplificationFull-text access may be available. Sign in or learn about subscription options.pp. 54-55
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Scene Graphs in the New MillenniumFull-text access may be available. Sign in or learn about subscription options.pp. 56-57
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The Graphic WebFull-text access may be available. Sign in or learn about subscription options.pp. 58-59
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Better than Being There: Next Millennium NetworksFull-text access may be available. Sign in or learn about subscription options.pp. 60-61
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Computer Graphics in EuropeFull-text access may be available. Sign in or learn about subscription options.pp. 62-63
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Discovering CyberworldsFull-text access may be available. Sign in or learn about subscription options.pp. 64-65
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Getting There: The Ten Top Problems LeftFull-text access may be available. Sign in or learn about subscription options.pp. 66-68
Jim Blinn's Corner
Correction from Last IssueFull-text access may be available. Sign in or learn about subscription options.pp. 69
Andrew Glassner's Notebook
Celtic Knots, Part 3Full-text access may be available. Sign in or learn about subscription options.pp. 70-75
1999 10 Ten New Products
Top 10 Hardware/Software Porducts of 1999Full-text access may be available. Sign in or learn about subscription options.pp. 76-77
New Products
New ProductsFull-text access may be available. Sign in or learn about subscription options.pp. 78-79
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