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IEEE Computer Graphics and Applications
Volume 20, Issue 1
Jan.-Feb. 2000
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Table of Contents
About the Cover
Finding the Secrets of (Artificial) Life
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pp. 4-5
by
Caleb Howard
Projects in VR
This is NOT a Game: US Army, University of Southern California Ink Pact for Research Center
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pp. 6-9
by
Ben Delaney
Envisioning Yuan Ming Yuan (Garden of Perfect Brightness)
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pp. 10-14
by
Lifeng Wang
,
Xing Xing
,
C. Wang
Vision 2000
The Impact of Computer Graphics
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pp. 17
by
James J. Thomas
Vision 2000
A Bright, Shiny Future
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pp. 18-19
by
James F. Blinn
Vision 2000
Scientific Visualization in the Next Millennium
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pp. 20-21
by
Theresa-Marie Rhyne
Vision 2000
Opportunities for Information Visualization
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pp. 22-23
by
Jock D. Mackinlay
Vision 2000
Graphics and Imaging in Medicine
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pp. 24-25
by
Parvati Dev
Vision 2000
Computer Art in the New Millennium
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pp. 26-27
by
Patric D. Prince
Vision 2000
Animation 2000++
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pp. 28-29
by
Norman I. Badler
Vision 2000
Future Directions of Graphics in Entertainment
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pp. 30-31
by
Carl Rosendahl
Vision 2000
The Changing Landscape of Graphic Arts
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pp. 32-33
by
John E. Warnock
Vision 2000
Viewing the Future of CAD
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pp. 34-35
by
David J. Kasik
Vision 2000
Cultural Heritage in the Mature Era of Computer Graphics
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pp. 36-37
by
Erhard Berndt
,
José Carlos Teixeira
Vision 2000
Virtual and Augmented Reality 2020
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pp. 38-39
by
Lawrence Rosenblum
Real reality
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pp. 40-41
by
R. Jain
Vision 2000
Applications 2000
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pp. 42-43
by
Mike Potel
Vision 2000
The Business of Computer Graphics
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pp. 44-45
by
Carl Machover
Vision 2000
Graphics Hardware
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pp. 46-47
by
Nick England
Vision 2000
Manned Flight
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pp. 48-49
by
Andrew Glassner
Vision 2000
Beyond WIMP
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pp. 50-51
by
Andy van Dam
Vision 2000
Synthetic Emotion
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pp. 52-53
by
Rosalind W. Picard
Vision 2000
Imagination Amplification
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pp. 54-55
by
Michael F. Cohen
Vision 2000
Scene Graphs in the New Millennium
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pp. 56-57
by
Henry Sowizral
Vision 2000
The Graphic Web
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pp. 58-59
by
Maureen C. Stone
Vision 2000
Better than Being There: Next Millennium Networks
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pp. 60-61
by
Tom DeFanti
Vision 2000
Computer Graphics in Europe
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pp. 62-63
by
José L. Encarnação
Vision 2000
Discovering Cyberworlds
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pp. 64-65
by
Tosiyasu L. Kunii
Vision 2000
Getting There: The Ten Top Problems Left
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pp. 66-68
by
Jim Foley
Jim Blinn's Corner
Correction from Last Issue
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pp. 69
Andrew Glassner's Notebook
Celtic Knots, Part 3
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pp. 70-75
by
Andrew Glassner
1999 10 Ten New Products
Top 10 Hardware/Software Porducts of 1999
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pp. 76-77
by
Carl Machover
New Products
New Products
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pp. 78-79
Showing 33 out of 33
Announcements
Best Paper Award Winners
CG&A Reviewer Thanks
Spread the Word about Your Research through Social Media
The Making of: “The Big 50: Celebrating 50 ACM SIGGRAPH Conferences”
Beyond Just Seeing: Redefining Presence in VR
Human-Centered Visualization: Partnering with Generative AI for Enhanced Insights
Seeking 2026 Editors in Chief
Calls for Papers
Special Issue on Breakthroughs, Challenges, and Opportunities in Biological Data Visualization
Special Issue on Human-AI Interaction for Graphics and Visualization
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A New Default Colormap for ParaView
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Grand Challenges in Visual Analytics Applications
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