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        <title>IEEE Software’s &quot;On Architecture&quot; with Grady Booch</title>
        <description>Grady Booch reads from his &quot;On Architecture&quot; column featured in IEEE Software. Grady shares some of his experiences as he continues his work on The Handbook of Software Architecture.</description>
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        <itunes:subtitle>Grady Booch reads from his &quot;On Architecture&quot; column featured in IEEE Software.</itunes:subtitle>
        <itunes:summary>Grady Booch reads from his &quot;On Architecture&quot; column featured in IEEE Software. Grady shares some of his experiences as he continues his work on The Handbook of Software Architecture.</itunes:summary>
        <itunes:author>IEEE Computer Society</itunes:author>
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            <title>IEEE Software’s &quot;On Architecture&quot; with Grady Booch</title>
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            <description>Grady Booch reads from his &quot;On Architecture&quot; column featured in IEEE Software. Grady shares some of his experiences as he continues his work on The Handbook of Software Architecture.</description>
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            <title>21. On Architecture: Software Abundance in the Face of Economic Scarcity, Part 1</title>
            <description>Software-intensive systems are an inescapable and necessary element in helping us operate, innovate, and even thrive in the face of lean economic times. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2009.139</description>
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            <itunes:subtitle>Software Abundance in the Face of Economic Scarcity, Part 1</itunes:subtitle>
            <itunes:summary>Software-intensive systems are an inescapable and necessary element in helping us operate, innovate, and even thrive in the face of lean economic times. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2009.139</itunes:summary>
            <itunes:duration>8:15</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, economics, software engineering, innovation, economic scarcity</itunes:keywords>
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            <title>20. On Architecture: The Defenestration of Superfluous Architectural Accoutrements</title>
            <description>Simple architectures have conceptual integrity and are better than more complex ones. Continuous architectural refactoring helps to converge a system to its practical and optimal simplicity. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2009.105</description>
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            <category domain="">Technology : Software</category>
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            <pubDate>Tue, 15 Sep 2009 09:17:38 -0700</pubDate>
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            <itunes:subtitle>The Defenestration of Superfluous Architectural Accoutrements</itunes:subtitle>
            <itunes:summary>Simple architectures have conceptual integrity and are better than more complex ones. Continuous architectural refactoring helps to converge a system to its practical and optimal simplicity. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2009.105</itunes:summary>
            <itunes:duration>8:56</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, refactoring, conceptual integrity</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>19. On Architecture: Like a River</title>
            <description>The metaphor of software development as building construction is an old one. Here is a fresh perspective, considering the life cycle of a software-intensive system as a river. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2009.74</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
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            <pubDate>Mon, 15 Jun 2009 13:52:16 -0700</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>Like a River</itunes:subtitle>
            <itunes:summary>The metaphor of software development as building construction is an old one. Here is a fresh perspective, considering the life cycle of a software-intensive system as a river. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2009.74</itunes:summary>
            <itunes:duration>8:54</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>life cycle, software-intensive systems</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>18. On Architecture: The Resting Place of Innovation</title>
            <description>Grady discusses software-intensive systems and why innovation must proceed simultaneously at many levels to ensure system vibrancy and relevance. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2009.53</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
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            <itunes:subtitle>The Resting Place of Innovation</itunes:subtitle>
            <itunes:summary>Grady discusses software-intensive systems and why innovation must proceed simultaneously at many levels to ensure system vibrancy and relevance. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2009.53</itunes:summary>
            <itunes:duration>9:18</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software design, software engineering, innovation, software architecture, beauty</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>17. On Architecture: Not With a Bang</title>
            <description>Grady talks about two patterns and one antipattern that can help architects address the systemic issues that, left unattended, may lead to the collapse of software-intensive systems. 
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2009.18</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
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            <pubDate>Tue, 19 May 2009 11:22:38 -0700</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>Back to the Future</itunes:subtitle>
            <itunes:summary>Grady talks about two patterns and one antipattern that can help architects address the systemic issues that, left unattended, may lead to the collapse of software-intensive systems. 
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2009.18</itunes:summary>
            <itunes:duration>9:58</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, collapse, patterns, antipatterns</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>16. On Architecture: Back to the Future</title>
            <description>Grady talks about why we’ve made advances in software design, and why it still requires careful thought. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.144</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
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            <pubDate>Wed, 6 May 2009 15:10:35 -0700</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>Back to the Future</itunes:subtitle>
            <itunes:summary>Grady talks about why we’ve made advances in software design, and why it still requires careful thought. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.144</itunes:summary>
            <itunes:duration>7:48</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software design, software engineering, Smalltalk, assembly language, test-driven development</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>15. On Architecture: Nine Things You Can Do with Old Software</title>
            <description>Grady gives suggestions on what to do with legacy software. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.139</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-015-p.mp3" length="6832128" type="audio/mpeg"/>
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            <pubDate>Mon, 13 Apr 2009 10:14:26 -0700</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>Nine Things You Can Do with Old Software</itunes:subtitle>
            <itunes:summary>Grady gives suggestions on what to do with legacy software. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.139</itunes:summary>
            <itunes:duration>9:27</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, software architecture economics, software development life cycle</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>14. On Architecture: Measuring Architectural Complexity</title>
            <description>Grady discusses complex software-intensive systems and how they become increasingly irregular and chaotic over time. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.91</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-014-p.mp3" length="5144576" type="audio/mpeg"/>
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            <pubDate>Tue, 31 Mar 2009 18:17:10 -0700</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>Measuring Architectural Complexity</itunes:subtitle>
            <itunes:summary>Grady discusses complex software-intensive systems and how they become increasingly irregular and chaotic over time. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.91</itunes:summary>
            <itunes:duration>7:07</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, complexity, complexity measurement, decomposition, architecture model, design pattern</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>13. On Architecture: Architectural Organizational Patterns</title>
            <description>Grady discusses how a software development organization can preserve its stories in a system&apos;s written architecture and make evolving that system materially easier. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.52</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-013-p.mp3" length="6561792" type="audio/mpeg"/>
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            <pubDate>Tue, 17 Mar 2009 16:48:39 -0700</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>Architectural Organizational Patterns</itunes:subtitle>
            <itunes:summary>Grady proposes five overarching organizational patterns. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.56</itunes:summary>
            <itunes:duration>9:05</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, organizational pattern, architectural patterns, risk confrontation</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>12. On Architecture: Tribal Memory</title>
            <description>Grady discusses how a software development organization can preserve its stories in a system&apos;s written architecture and make evolving that system materially easier. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.52</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-012-p.mp3" length="6864896" type="audio/mpeg"/>
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            <pubDate>Tue, 3 Mar 2009 18:28:56 -0800</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>Tribal Memory</itunes:subtitle>
            <itunes:summary>Grady discusses how a software development organization can preserve its stories in a system&apos;s written architecture and make evolving that system materially easier. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.52</itunes:summary>
            <itunes:duration>9:30</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, system architecture, legacy code, stakeholder dialogue</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>11. On Architecture: Morality and the Software Architect</title>
            <description>Should software architects have a professional code of ethics? There is a moral dimension to developing software, another force to consider when engineering a reasonably optimal software-intensive solution. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.13</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-011-p.mp3" length="6340608" type="audio/mpeg"/>
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            <pubDate>Tue, 17 Feb 2009 16:18:35 -0800</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>Morality and the Software Architect</itunes:subtitle>
            <itunes:summary>Should software architects have a professional code of ethics? There is a moral dimension to developing software, another force to consider when engineering a reasonably optimal software-intensive solution. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2008.13</itunes:summary>
            <itunes:duration>8:46</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, architecture, building, software development, ethics, code of ethics</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>10. On Architecture: Artifacts and Process</title>
            <description>Grady’s comparison of building architecture and software architecture reveals the differences, congruences, and commonalities between the two. There are differences in cost estimation, but there are similarities in divisions of labor or knowledge, degrees of formality, and the use of different viewpoints, use cases, an incremental design, and a particular style.
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.159</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-010-p.mp3" length="5468160" type="audio/mpeg"/>
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            <pubDate>Wed, 4 Feb 2009 08:42:26 -0800</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>Artifacts and Process</itunes:subtitle>
            <itunes:summary>Grady’s comparison of building architecture and software architecture reveals the differences, congruences, and commonalities between the two. There are differences in cost estimation, but there are similarities in divisions of labor or knowledge, degrees of formality, and the use of different viewpoints, use cases, an incremental design, and a particular style.
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.159</itunes:summary>
            <itunes:duration>7:32</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, architecture, building, software, style, cost estimation, use case</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>9. On Architecture: The Economics of Architecture-First</title>
            <description>The architect, either as an individual, a role, or a team, lovingly crafts, grows, and governs that architecture as it emerges from the thousands of individual design decisions of which it&apos;s composed. Grady discusses how an architecture-first approach appears to be a reflection of sound development practices.
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.146</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-009-p.mp3" length="7716864" type="audio/mpeg"/>
            <guid isPermaLink="true">http://media.computer.org/sponsored/podcast/onarchitecture/onarch-009-p.mp3</guid>
            <pubDate>Mon, 19 Jan 2009 14:57:54 -0800</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>The Economics of Architecture-First</itunes:subtitle>
            <itunes:summary>The architect, either as an individual, a role, or a team, lovingly crafts, grows, and governs that architecture as it emerges from the thousands of individual design decisions of which it&apos;s composed. Grady discusses how an architecture-first approach appears to be a reflection of sound development practices.
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.146</itunes:summary>
            <itunes:duration>10:43</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, software architecture, software economics, best practices</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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        <item>
            <title>8. On Architecture: The Well-Tempered Architecture</title>
            <description>Virtually all well-structured music, music that pleases the ear and moves the spirit, is full of patterns. By comparing musical and software patterns, Grady helps clarify the purposes and forms of patterns. Architectural and design patterns make software-intensive systems easier to understand and adapt to because of their regularity and simplicity.
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.122</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-008-p.mp3" length="6045696" type="audio/mpeg"/>
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            <pubDate>Tue, 6 Jan 2009 17:14:19 -0800</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>The Well-Tempered Architecture</itunes:subtitle>
            <itunes:summary>Virtually all well-structured music, music that pleases the ear and moves the spirit, is full of patterns. By comparing musical and software patterns, Grady helps clarify the purposes and forms of patterns. Architectural and design patterns make software-intensive systems easier to understand and adapt to because of their regularity and simplicity.
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.122</itunes:summary>
            <itunes:duration>8:22</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, pattern, software pattern, architectural pattern, design pattern</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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            <title>7. On Architecture: The Irrelevance of Architecture</title>
            <description>Grady discusses the architecture of a software-intensive system and its irrelevance to its end users. He says that as long as a system provides the right answers at the right time with all the right other &quot;-ilities&quot; (maintainability, dependability, changeability, and so on), end users couldn&apos;t care less about what&apos;s behind the curtain making things work.
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.93</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-007-p.mp3" length="6074368" type="audio/mpeg"/>
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            <pubDate>Mon, 15 Dec 2008 16:35:06 -0800</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>The Irrelevance of Architecture</itunes:subtitle>
            <itunes:summary>Grady discusses the architecture of a software-intensive system and its irrelevance to its end users. He says that as long as a system provides the right answers at the right time with all the right other &quot;-ilities&quot; (maintainability, dependability, changeability, and so on), end users couldn&apos;t care less about what&apos;s behind the curtain making things work.
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.93</itunes:summary>
            <itunes:duration>8:24</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, software architecture, system behavior, stakeholder roles</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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        <item>
            <title>6. On Architecture: Speaking Truth to Power</title>
            <description>During an architectural assessment, Booch says, it&apos;s important to be truthful as well as gentle. He describes a few pitfalls, promises, complexities, and contradictions he&apos;s come across. He also notes the development organization&apos;s unique task--to address all the essential concerns of all the important stakeholders and avoid being blindsided by unexpected problems and stakeholders.
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.53</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-006-p.mp3" length="5427200" type="audio/mpeg"/>
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            <pubDate>Mon, 1 Dec 2008 14:43:57 -0800</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>Speaking Truth to Power</itunes:subtitle>
            <itunes:summary>During an architectural assessment, Booch says, it&apos;s important to be truthful as well as gentle. He describes a few pitfalls, promises, complexities, and contradictions he&apos;s come across. He also notes the development organization&apos;s unique task--to address all the essential concerns of all the important stakeholders and avoid being blindsided by unexpected problems and stakeholders.
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.53</itunes:summary>
            <itunes:duration>7:30</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>Grady Booch, architecture, architectural assessment, stakeholder prioritization</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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        <item>
            <title>5. On Architecture: It Is What It Is Because It Was What It Was</title>
            <description>Software systems usually have the same basic architectural pattern as their earlier incarnations, manifesting in decreasingly refined forms as we move back in time. Similarly, when a new problem confronts us, we try many different approaches, but over time, for the same kind of problem, solutions tend to converge to the same, more constrained, solution space. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.19</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-005-p.mp3" length="6266880" type="audio/mpeg"/>
            <guid isPermaLink="true">http://media.computer.org/sponsored/podcast/onarchitecture/onarch-005-p.mp3</guid>
            <pubDate>Tue, 18 Nov 2008 12:39:52 -0800</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>It Is What It Is Because It Was What It Was</itunes:subtitle>
            <itunes:summary>Software systems usually have the same basic architectural pattern as their earlier incarnations, manifesting in decreasingly refined forms as we move back in time. Similarly, when a new problem confronts us, we try many different approaches, but over time, for the same kind of problem, solutions tend to converge to the same, more constrained, solution space.
Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2007.19</itunes:summary>
            <itunes:duration>8:40</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>architecture, architectural pattern, software engineering, problem solving</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
        </item>
        <item>
            <title>4. On Architecture: Goodness of Fit</title>
            <description>After a wide-ranging conversation with John Backus, Grady concludes that, for a given domain, even across the decades, forces are at play that are best resolved by a common architectural pattern that allows variants. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2006.162</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-004-p.mp3" length="5766953" type="audio/mpeg"/>
            <guid isPermaLink="true">http://media.computer.org/sponsored/podcast/onarchitecture/onarch-004-p.mp3</guid>
            <pubDate>Tue, 4 Nov 2008 16:23:46 -0800</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>Goodness of Fit</itunes:subtitle>
            <itunes:summary>After a wide-ranging conversation with John Backus, Grady concludes that, for a given domain, even across the decades, forces are at play that are best resolved by a common architectural pattern that allows variants. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2006.162</itunes:summary>
            <itunes:duration>7:59</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>software architecture, Grady Booch, software development</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
        </item>
        <item>
            <title>3. On Architecture: From Small to Gargantuan</title>
            <description>Grady discusses the different forces at work that act to make systems so complex. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2006.102</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-003-p.mp3" length="6339736" type="audio/mpeg"/>
            <guid isPermaLink="true">http://media.computer.org/sponsored/podcast/onarchitecture/onarch-003-p.mp3</guid>
            <pubDate>Fri, 24 Oct 2008 08:09:17 -0700</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>From Small to Gargantuan</itunes:subtitle>
            <itunes:summary>Grady discusses the different forces at work that act to make systems so complex. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2006.102</itunes:summary>
            <itunes:duration>8:46</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>software architecture, Grady Booch, software development</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
        </item>
        <item>
            <title>2. On Architecture: The Accidental Architecture</title>
            <description>Grady discusses the differences between intentional and accidental architecture. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2006.86</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-002-p.mp3" length="7027175" type="audio/mpeg"/>
            <guid isPermaLink="true">http://media.computer.org/sponsored/podcast/onarchitecture/onarch-002-p.mp3</guid>
            <pubDate>Fri, 24 Oct 2008 08:07:06 -0700</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>The Accidental Architecture</itunes:subtitle>
            <itunes:summary>Grady discusses the differences between intentional and accidental architecture. Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2006.86</itunes:summary>
            <itunes:duration>9:44</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>software architecture, Grady Booch, Web-centric systems</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
        </item>
        <item>
            <title>1. On Architecture</title>
            <description>Grady&apos;s inaugural column discusses the growth of software architecture and his Handbook of Software Architecture.Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2006.52</description>
            <link>http://computingnow.computer.org/onarchitecture</link>
            <category domain="">Technology : Software</category>
            <enclosure url="http://media.computer.org/sponsored/podcast/onarchitecture/onarch-001-p.mp3" length="6433815" type="audio/mpeg"/>
            <guid isPermaLink="true">http://media.computer.org/sponsored/podcast/onarchitecture/onarch-001-p.mp3</guid>
            <pubDate>Fri, 24 Oct 2008 07:56:00 -0700</pubDate>
            <source url="http://csdl.computer.org/rss/podcasts/audio/onarch.xml">IEEE Software’s &quot;On Architecture&quot; with Grady Booch</source>
            <itunes:subtitle>On Architecture</itunes:subtitle>
            <itunes:summary>Grady&apos;s inaugural column discusses the growth of software architecture and his Handbook of Software Architecture.Article link: http://doi.ieeecomputersociety.org/10.1109/MS.2006.52</itunes:summary>
            <itunes:duration>8:54</itunes:duration>
            <itunes:author>Grady Booch</itunes:author>
            <itunes:keywords>software architecture, Grady Booch, Handbook of Software Architecture</itunes:keywords>
            <itunes:explicit>no</itunes:explicit>
            <itunes:block>no</itunes:block>
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