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Published Articles >> Table of Contents >> Abstract
IEEE Virtual Reality Conference 2003 (VR 2003)
p. 307
Commodity Clusters for Virtual Reality
Bruno Raffin, Lab ID, CNRS, INPG, INRIA, UJF
Marcello Knorich Zuffo, University of Sao Paulo
Hank Kerzmarski, University of Illinois
Zhingeng Pan, Zhejiang University
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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/VR.2003.1191187
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| Abstract |
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Multiprojection Immersive Environments are used in many applications ranging from science, engineering and art. Such VR-oriented systems have traditionally been powered by high-end graphics workstations or supercomputers, but, recently, clusters of commodity computers (such as PCs, Macs, and low cost workstations) have become a practical alternative. The advantages of a commodity cluster include low cost, flexibility, access to technology, and performance scalability. The workshop will be divided in three parts. An introductory tutorial on VR clustering technologies will cover hardware and software issues and will emphasize free software solutions. The second part will consist of 20-minute presentations on specific commodity technologies as applied to virtual reality. An open panel discussion will close the workshop.
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Additional Information
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Citation:
Bruno Raffin, Marcello Knorich Zuffo, Hank Kerzmarski, Zhingeng Pan,
"Commodity Clusters for Virtual Reality,"
vr,
p. 307,
IEEE Virtual Reality Conference 2003 (VR 2003),
2003
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