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Published Articles >> Table of Contents >> Abstract

International Conference on Shape Modeling and Applications 2002 (SMI'02)   p. 253
Developing Surfaces

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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SMA.2002.1003553
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Abstract
To transform a three-dimensional object or to map texture to its surface, it is necessary to introduce a coordinate system. If the surface can be cut and developed, it is easy to identify each point on the surface with the coordinate values. According to a theory in topology, any closed polygonized two-dimensional surface can be represented by a canonical development. However, no efficient algorithm to actually develop a given surface has been presented, and the theory sounds abstract. This paper proposes a method to develop an arbitrary polygonized closed surface and to establish the correspondence between each point on the surface and a point on a regular polygon. Educational software is developed using the algorithm that visualizes the coordinate system by texture mapping or by allowing a user to paint on the surface.
Additional Information
Index Terms- development, algebraic topology, groups, homology, texture mapping, transformation

Citation:  Yoshihisa Shinagawa, Ryoji Kawamichi, Tosiyasu L. Kunii, Shigeru Ohwada, "Developing Surfaces," smi, p. 253,  International Conference on Shape Modeling and Applications 2002 (SMI'02),  2002

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