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Computer Graphics and Image Processing, XVII Brazilian Symposium on (SIBGRAPI'04)   pp. 226-233
Multi-Resolution Triangulations with Adaptation to the Domain Based on Physical Compression

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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/SIBGRA.2004.1352965
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Abstract
This paper presents a method for generating multi-resolution triangulations of non-manifold objects composed of several regions with arbitrary geometry. The process of adapting the triangulation to the boundary of the object is based on physical compression, more specifically, a mass-spring system. The final triangulation usually has no degenerated triangles and provides an approximation of the boundary based on a chosen resolution.
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Citation:  Ricardo Marroquim, Paulo Roma Cavalcanti, Claudio Esperanca, Luiz Velho, "Multi-Resolution Triangulations with Adaptation to the Domain Based on Physical Compression," sibgrapi, pp. 226-233,  Computer Graphics and Image Processing, XVII Brazilian Symposium on (SIBGRAPI'04),  2004

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