| Abstract |
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This paper presents a method for generating multi-resolution triangulations of non-manifold objects composed of several regions with arbitrary geometry. The process of adapting the triangulation to the boundary of the object is based on physical compression, more specifically, a mass-spring system. The final triangulation usually has no degenerated triangles and provides an approximation of the boundary based on a chosen resolution.
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Additional Information
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Citation:
Ricardo Marroquim, Paulo Roma Cavalcanti, Claudio Esperanca, Luiz Velho,
"Multi-Resolution Triangulations with Adaptation to the Domain Based on Physical Compression,"
sibgrapi,
pp. 226-233,
Computer Graphics and Image Processing, XVII Brazilian Symposium on (SIBGRAPI'04),
2004
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