| Abstract |
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We discuss a methodology for animating the Object-Z specification language using a Z animation environment. Central to the process is the introduction of a framework to handle dynamic instantiation of objects and management of object references. Particular focus is placed upon building the animation environment through pre-existing tools, and a case study is presented that implements the proposed framework using a shallow encoding in the Possum Z animator. The animation of Object-Z using Z is both automated and made transparent to the user through the use of a software tool named Ozone.
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Additional Information
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Citation:
Tim McComb, Graeme Smith,
"Animation of Object-Z Specifications Using a Z Animator,"
sefm,
p. 191,
First International Conference on Software Engineering and Formal Methods (SEFM'03),
2003
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