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Computer Graphics and Applications, 12th Pacific Conference on (PG'04)   pp. 143-151
Interactive Caustics Using Local Precomputed Irradiance

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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2004.1348344
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Abstract
Bright patterns of light focused via reflective or refractive objects onto matte surfaces are called "caustics". We present a method for rendering dynamic scenes with moving caustics at interactive rates. This technique requires some simplifying assumptions about caustic behavior allowing us to consider it a local spatial property which we sample in a pre-processing stage. Storing the caustic locally limits caustic rendering to a simple lookup. We examine a number of ways to represent this data, allowing us to trade between accuracy, storage, run time, and precomputation time.
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Citation:  Chris Wyman, Charles Hansen, Peter Shirley, "Interactive Caustics Using Local Precomputed Irradiance," pg, pp. 143-151,  Computer Graphics and Applications, 12th Pacific Conference on (PG'04),  2004

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