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Published Articles >> Table of Contents >> Abstract
Computer Graphics and Applications, 12th Pacific Conference on (PG'04)
pp. 143-151
Interactive Caustics Using Local Precomputed Irradiance
Chris Wyman, The University of Iowa
Charles Hansen, The University of Utah
Peter Shirley, The University of Utah
Full Article Text:
 
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2004.1348344
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| Abstract |
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Bright patterns of light focused via reflective or refractive objects onto matte surfaces are called "caustics". We present a method for rendering dynamic scenes with moving caustics at interactive rates. This technique requires some simplifying assumptions about caustic behavior allowing us to consider it a local spatial property which we sample in a pre-processing stage. Storing the caustic locally limits caustic rendering to a simple lookup. We examine a number of ways to represent this data, allowing us to trade between accuracy, storage, run time, and precomputation time.
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Additional Information
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Citation:
Chris Wyman, Charles Hansen, Peter Shirley,
"Interactive Caustics Using Local Precomputed Irradiance,"
pg,
pp. 143-151,
Computer Graphics and Applications, 12th Pacific Conference on (PG'04),
2004
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