Advanced Search
CS Search Google Search
Subscribers, please login

Published Articles >> Table of Contents >> Abstract

10th Pacific Conference on Computer Graphics and Applications (PG'02)   p. 145
Blending Multiple Views

Full Article Text: Download PDF of full textBuy this articleGet full text from IEEE Xplore

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/PCCGA.2002.1167848
Send link to a friend

Abstract
Current blending methods in image-based rendering use local information such as "deviations from the closest views" to find blending weights. They include approaches such as view-dependent texture mapping and blending fields used in unstructured lumigraph rendering. However, in the presence of depth discontinuities, these techniques do not provide smooth transitions in the target image if the intensities of corresponding pixels in the source images are significantly different (e.g. due to specular highlights). In this paper, we present an image blending technique that allows the use of global visibility and occlusion constraints. Each blending weight now has a global component and a local component, which, respectively, are due to the view-independent and the view-dependent contributions of the source images. Being view-independent, the global components can be computed in a pre-processing stage. Traditional graphics hardware is exploited to accelerate the computation of the global blending weights.
Additional Information
Index Terms- Image-Based Rendering, Image Blending

Citation:  Ramesh Raskar, Kok-Lim Low, "Blending Multiple Views," pg, p. 145,  10th Pacific Conference on Computer Graphics and Applications (PG'02),  2002

Similar Articles

Abstract Contents
Abstract
Index Terms
Citation




Free access to

  • Abstracts
  • Selected PDFs

Electronic subscribers login to:

  • Access HTML/PDFs of full text articles

Subscription information

Get a Web account

PDFs require Adobe Acrobat Reader.

Peer Review Notice

Give us Feedback