Computer Graphics and Applications, Pacific Conference on
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Abstract

Exploring unknown models or scenes is a highly interactive and dynamic process. Systems for automatic presentation of models or scenes require cinematographic rules, direct human interaction, framesets or pre-calculation of paths to a known goal. We are looking for a system which can deal with rapidly changing user interest in objects of a scene or model as well as with dynamic models and changes of the camera position introduced interactively by the user or through cuts. In this paper, we describe CubicalPath, a new potential field-based camera control system that helps with the exploration of virtual environments.
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