| Abstract |
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The article considers the design of P2P games without trusted, centralized resources. The main difficulty is how to prevent the possibility of cheating. The article considers Scrabble as a case study and attempts to solve issues such as maintenance of public, private, and concealed public state, as well as secret drawing from a finite set of objects. The issues of state replication are considered to allow node leaves. The article presents a fair protocol for secret drawing from a finite state that is resistant to node leaves.
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Additional Information
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Index Terms- peer-to-peer, trust management, distributed hash tables, commitment protocols, secret sharing
Citation:
Adam Wierzbicki, Tomasz Kucharski,
"P2P Scrabble. Can P2P Games Commence?,"
p2p,
pp. 100-107,
Fourth International Conference on Peer-to-Peer Computing (P2P'04),
2004
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