| Abstract |
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Traditionally, real-time requirements are expressed by means of deadlines, which are imposed by the environment on the system. This approach, however, is not well suited for expressing real-time requirements on the interaction between objects; such as found in distributed systems supporting autonomy of objects. This paper presents a coherent framework in which real-time requirements for such interacting objects can be expressed. Two interrelated system layers are considered together: the communication layer and the distributed programming layer that describes how interactions between the objects are organized. In particular, the paper evaluates the relationship between real-time requirements and real-time activities in distributed object-oriented systems.
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Additional Information
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Citation:
Michael Mock,
"Expressing Real-Time Requirements on Object-Interactions,"
isorc,
pp. 201-208,
Seventh IEEE International Symposium on Object-Oriented Real-Time Distributed Computing (ISORC'04),
2004
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