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Published Articles >> Table of Contents >> Abstract
International Symposium on Mixed and Augmented Reality (ISMAR'02)
p. 7
3D Live: Real Time Captured Content for Mixed Reality
Simon Prince, National University of Singapore
Adrian David Cheok, National University of Singapore
Farzam Farbiz, National University of Singapore
Todd Williamson, Zaxel Systems
Nik Johnson, Zaxel Systems
Mark Billinghurst, University of Washington
Hirokazu Kato, Hiroshima City University
Full Article Text:
 
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISMAR.2002.1115062
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| Abstract |
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We present a complete system for live capture of 3-D content and simultaneous presentation in augmented reality. The user sees the real world from his viewpoint, but modified so that the image of a remote collaborator is rendered into the scene. Fifteen cameras surround the collaborator, and the resulting video streams are used to construct a three-dimensional model of the subject using a shape-from-silhouette algorithm. Users view a two-dimensional fiducial marker using a video-see-through augmented reality interface. The geometric relationship between the marker and head-mounted camera is calculated, and the equivalent view of the subject is computed and drawn into the scene. Our system can generate 384 × 288 pixel images of the models at 25 fps, with a latency of <100ms. The result gives the strong impression that the subject is a real part of the 3-D scene. We demonstrate applications of this system in 3-D video-conferencing and entertainment.
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Additional Information
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Index Terms- mixed reality, augmented reality, shape-from-silhouette, 3-D reconstruction, video-conferencing
Citation:
Simon Prince, Adrian David Cheok, Farzam Farbiz, Todd Williamson, Nik Johnson, Mark Billinghurst, Hirokazu Kato,
"3D Live: Real Time Captured Content for Mixed Reality,"
ismar,
p. 7,
International Symposium on Mixed and Augmented Reality (ISMAR'02),
2002
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