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IEEE and ACM International Symposium on Augmented Reality (ISAR'01)   p. 45
Design of a Component-Based Augmented Reality Framework

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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ISAR.2001.970514
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Abstract
In this papel, we propose a new approach to building augmented reality (AR) systems using a component-based software framework. This has advantages for all parties involved with AR systems. A project manager can reuse existing components in new applications; an end user can reconfigure his system by plugging modules together; an application developer can view the system at a high level of abstraction; and a component developer canfocus on technical problems. Our proposedframework consists of reusable distributed services for key subproblems of AR, the middleware to combine them, and an extensible software architecture. We have implemented services for tracking, modeling real and virtual objects, modeling structured navigation or maintenance instructions, and multimodal user interfaces. As a working proof of our concept, we have built an indoor and outdoor campus navigation system using different modes of tracking and user interaction.
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Citation:  Martin Bauer, Bernd Bruegge, Gudrun Klinker, Asa MacWilliams, Thomas Reicher, Stefan Ris, Christian Sandor, Martin Wagner, "Design of a Component-Based Augmented Reality Framework," isar, p. 45,  IEEE and ACM International Symposium on Augmented Reality (ISAR'01),  2001

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