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21st International Conference on Data Engineering (ICDE'05)   pp. 1131-1132
MoDB: Database System for Synthesizing Human Motion

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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/ICDE.2005.89
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Abstract

Enacting and capturing real motion for all potential scenarios is prohibitively expensive; hence, there is a great demand to synthetically generate realistic human motion. However, it is a central challenge in character animation to synthetically generate a large sequence of smooth human motion.

We present a novel, database-centric solution to address this challenge.We demonstrate a method of generating long sequences of motion by performing various similarity-based "joins" on a database of captured motion sequences.

This demo illustrates our system (MoDB) and show-cases the process of encoding captured motion into relational data and generating realistic motion by concatenating sub-sequences of the captured data according to feasibility metrics. The demo features an interactive character that moves towards user-specified targets; the character’s motion is generated by relying on the real time performance of the database for indexing and selection of feasible sub-sequences.

Additional Information

Citation:  Timothy Edmunds, S. Muthukrishnan, Subarna Sadhukhan, Shinjiro Sueda, "MoDB: Database System for Synthesizing Human Motion," icde, pp. 1131-1132,  21st International Conference on Data Engineering (ICDE'05),  2005

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