| Abstract |
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This work examines the facility of using a large distributed memory system for rasterization of computer graphics using the OpenGL and GLUT libraries. Issues examined include the performance increases achieved through parallel processing and the effects of different methods for dividing the framebuffer over multiple processors.
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Additional Information
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Index Terms- Rasterization, computer graphics, distributed system, OpenGL.
Citation:
David Calvert, David Thompson,
"Distributed Rasterization using OpenGL,"
hpcs,
p. 281,
16th Annual International Symposium on High Performance Computing Systems and Applications,
2002
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