| Abstract |
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This paper gives an overview of the Moses tool suite, a
set of tools for visual language programming. In Moses,
visual language syntax is defined by first-order predicates
over the abstract syntax of a picture, represented by an
attributed graph. One way of specifying language semantics
in Moses is by writing an Abstract State Machine that
interprets a given attributed graph. This paper shows how
the editor is parameterized with a description of a visual
language, and discusses briefly the generic architecture
used to animate and debug visual programs.
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Additional Information
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Citation:
Robert Esser, Jörn W. Janneck,
"Moses - a tool suite for visual modeling of discrete-event systems,"
hcc,
p. 272,
IEEE 2001 Symposium on Human Centric Computing Languages and Environments (HCC'01),
2001
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