Distributed Simulation and Real Time Applications, IEEE/ACM International Symposium on
Download PDF

Abstract

One of the known problems with shared object manipulation in virtual environments is the disruptive effect of network lag in collaboration sessions. Most solutions to this problem revolve around techniques to compensate for this lag at the network communication level. In this article, we examine a different approach: informing the user about the lag, using decorators, and allowing the user to react to it intuitively.
Like what you’re reading?
Already a member?
Get this article FREE with a new membership!