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15th International Conference on Electronics, Communications and Computers (CONIELECOMP'05)   pp. 286-291
Collision Detection Using Sphere-Tree Construction

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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CONIEL.2005.29
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Abstract
Fast and accurate collision detection between general geometric models is a fundamental problem in modeling, robotics, manufacturing and computer-simulated environments. Most of the earlier algorithm are either restricted to a class of geometric models, say convex polytopes, or are not fast enough for practical applications. We present an new algorithm for collision detection between general polygonal models. The algorithm makes use of hierarchical representations along with frame to frame coherence to rapidly detect collisions. It has been implemented as part of motion planning package. In practice, it can accurately detect the contacts between large geometries composed of thousands of polygons at interactive rates.
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Index Terms- sphere-tree construction, object approximation, collision detection

Citation:  Antonio Benitez, Maria del Carmen Ramírez, Daniel Vallejo, "Collision Detection Using Sphere-Tree Construction," conielecomp, pp. 286-291,  15th International Conference on Electronics, Communications and Computers (CONIELECOMP'05),  2005

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