
Proceedings. Computer Graphics International
June 19 2004 to June 19 2004
Crete
Table of Contents
Mesh Representation
Surface Modeling and Rendering I
Surface Modeling and Rendering I
Surface Modeling and Rendering II
Collision Detection
Collision Detection
Collision Detection
Rendering Techniques I
Rendering Techniques II
Rendering Techniques III
Animating Virtual Humans
Deformable Objects
Deformable Objects
Natural Phenomenon Modeling and Visualization
Natural Phenomenon Modeling and Visualization
Natural Phenomenon Modeling and Visualization
Natural Phenomenon Modeling and Visualization
Volume and Point-Based Modelling
Volume and Point-Based Modelling
Interaction Techniques
Virtual Reality/Augmented Reality
Virtual Reality/Augmented Reality
Virtual Reality/Augmented Reality
Computer Graphics in Mobility
Computer Graphics in Mobility
Computer Animation I
Computer Animation II
Computer Animation II
Shape and Texture Representation I
Shape and Texture Representation I
Shape and Texture Representation I
Shape and Texture Representation II
Shape and Texture Representation II
Virtual Heritage and Digital Media
Virtual Heritage and Digital Media
Virtual Heritage and Digital Media
Interactive Systems