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Proceedings. Computer Graphics International

June 19 2004 to June 19 2004

Crete

Table of Contents

PrefaceFreely available from IEEE.pp. xiii-xiii
Mesh Representation
Multi-Path Algorithm for Triangle StripsFull-text access may be available. Sign in or learn about subscription options.pp. 2-9
Mesh Representation
Curvature Tensor Based Triangle Mesh Segmentation with Boundary RectificationFull-text access may be available. Sign in or learn about subscription options.pp. 10-17
Mesh Representation
Consistent Normal Orientation for Polygonal MeshesFull-text access may be available. Sign in or learn about subscription options.pp. 18-25
Mesh Representation
Physically-Based Simulation of Objects Represented by Surface MeshesFull-text access may be available. Sign in or learn about subscription options.pp. 26-33
Surface Modeling and Rendering I
Adaptive Edge Spinning Algorithm for Poligonization of Implicit SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 36-43
Surface Modeling and Rendering I
A Hybrid Physics-Based Subdivision Technique Using Coupled Dynamic and Subdivision ParametersFull-text access may be available. Sign in or learn about subscription options.pp. 44-51
Surface Modeling and Rendering I
Point Set Surface Editing Techniques Based on Level-SetsFull-text access may be available. Sign in or learn about subscription options.pp. 52-59
Surface Modeling and Rendering I
Modelling and Animating Cartoon Hair with NURBS SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 60-67
Surface Modeling and Rendering II
Surface Models of Tube TreesFull-text access may be available. Sign in or learn about subscription options.pp. 70-77
Surface Modeling and Rendering II
BlobTree TreesFull-text access may be available. Sign in or learn about subscription options.pp. 78-85
Surface Modeling and Rendering II
Computing Polygonal Surfaces from Unions of BallsFull-text access may be available. Sign in or learn about subscription options.pp. 86-92
Surface Modeling and Rendering II
Computer Aided Design for Origamic Architecture Models with Polygonal RepresentationFull-text access may be available. Sign in or learn about subscription options.pp. 93-99
Illumination
A Virtual Light Field Approach to Global IlluminationFull-text access may be available. Sign in or learn about subscription options.pp. 102-109
Illumination
Exploiting Temporal Coherence in Final Gathering for Dynamic ScenesFull-text access may be available. Sign in or learn about subscription options.pp. 110-119
Illumination
Spatio-Temporal Photon Density Estimation Using Bilateral FilteringFull-text access may be available. Sign in or learn about subscription options.pp. 120-127
Illumination
Interactive Global Illumination for Quasi-Static ScenesFull-text access may be available. Sign in or learn about subscription options.pp. 128-131
Collision Detection
Bounding Volumes for Linearly Interpolated ShapesFull-text access may be available. Sign in or learn about subscription options.pp. 134-139
Collision Detection
Determining Collisions between Moving Spheres for Distributed Virtual EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 140-147
Collision Detection
A Hybrid Collision Detection Approach for the Haptic Rendering of Deformable ToolsFull-text access may be available. Sign in or learn about subscription options.pp. 148-155
Collision Detection
Motion Blending for Real-Time Animation while Accounting for the EnvironmentFull-text access may be available. Sign in or learn about subscription options.pp. 156-159
Scientific Visualization
Flow Feature Extraction in Oceanographic VisualizationFull-text access may be available. Sign in or learn about subscription options.pp. 162-173
Scientific Visualization
Simplification of Vector Fields over Tetrahedral MeshesFull-text access may be available. Sign in or learn about subscription options.pp. 174-181
Scientific Visualization
Point Based Rendering for Massive Data Sets: A Case StudyFull-text access may be available. Sign in or learn about subscription options.pp. 182-187
Scientific Visualization
An Efficient Central Path Algorithm for Virtual NavigationFull-text access may be available. Sign in or learn about subscription options.pp. 188-195
Rendering Techniques I
Fast Environmental Lighting for Local-PCA Encoded BTFsFull-text access may be available. Sign in or learn about subscription options.pp. 198-205
Rendering Techniques I
An Adaptive Sampling Method for Layered Depth ImageFull-text access may be available. Sign in or learn about subscription options.pp. 206-213
Rendering Techniques I
Depicting Shape Features with Directional Strokes and SpotlightingFull-text access may be available. Sign in or learn about subscription options.pp. 214-221
Rendering Techniques I
Extracting 3D Stylized Accentuation Effects from a Painted ImageFull-text access may be available. Sign in or learn about subscription options.pp. 222-229
Rendering Techniques II
Boundary Correct Real-Time Soft ShadowsFull-text access may be available. Sign in or learn about subscription options.pp. 232-239
Rendering Techniques II
Tiled Shadow MapsFull-text access may be available. Sign in or learn about subscription options.pp. 240-247
Rendering Techniques II
Real-Time Rendering of Human Hair Using Programmable Graphics HardwareFull-text access may be available. Sign in or learn about subscription options.pp. 248-256
Rendering Techniques II
Efficient Hardware for Antialiasing Coverage Mask GenerationFull-text access may be available. Sign in or learn about subscription options.pp. 257-264
Rendering Techniques III
Lighting Design in Low-Cost Immersive SystemsFull-text access may be available. Sign in or learn about subscription options.pp. 266-269
Rendering Techniques III
A New Line Clipping Algorithm with Hardware AccelerationFull-text access may be available. Sign in or learn about subscription options.pp. 270-273
Rendering Techniques III
A Hybrid LOD Based Rendering Approach for Dynamic ScenesFull-text access may be available. Sign in or learn about subscription options.pp. 274-277
Rendering Techniques III
Memory Efficient Adjacent Triangle Connectivity of a Vertex Using Triangle StripsFull-text access may be available. Sign in or learn about subscription options.pp. 278-281
Animating Virtual Humans
Combination of Facial Movements on a 3D Talking HeadFull-text access may be available. Sign in or learn about subscription options.pp. 284-291
Animating Virtual Humans
PCA-Based Walking Engine Using Motion Capture DataFull-text access may be available. Sign in or learn about subscription options.pp. 292-298
Animating Virtual Humans
Generic Path Planning for Real-Time ApplicationsFull-text access may be available. Sign in or learn about subscription options.pp. 299-306
Animating Virtual Humans
Three-Dimensional Whole Body of Virtual Character Animation for its Behavior in a Virtual Environment Using H-Anim and Inverse KinematicsFull-text access may be available. Sign in or learn about subscription options.pp. 307-310
Deformable Objects
A Versatile and Robust Model for Geometrically Complex Deformable SolidsFull-text access may be available. Sign in or learn about subscription options.pp. 312-319
Deformable Objects
Animated Sweepers: Keyframed Swept DeformationsFull-text access may be available. Sign in or learn about subscription options.pp. 320-326
Deformable Objects
Mixing Deformable and Rigid-Body Mechanics SimulationFull-text access may be available. Sign in or learn about subscription options.pp. 327-334
Deformable Objects
Deformable Object Model Matching by Topological and Geometric SimilarityFull-text access may be available. Sign in or learn about subscription options.pp. 335-342
Natural Phenomenon Modeling and Visualization
Real-Time Rendering of Soap Bubbles Taking into Account Light InterferenceFull-text access may be available. Sign in or learn about subscription options.pp. 344-348
Natural Phenomenon Modeling and Visualization
Visualizing Sunsets through Inhomogeneous AtmospheresFull-text access may be available. Sign in or learn about subscription options.pp. 349-356
Natural Phenomenon Modeling and Visualization
Physically Based Simulation of Cracks on Drying 3D SolidsFull-text access may be available. Sign in or learn about subscription options.pp. 357-364
Natural Phenomenon Modeling and Visualization
Updating Building Layouts of Time-Varying Virtual CitiesFull-text access may be available. Sign in or learn about subscription options.pp. 365-368
Volume and Point-Based Modelling
CSG Operations with Voxelized SolidsFull-text access may be available. Sign in or learn about subscription options.pp. 370-373
Volume and Point-Based Modelling
Efficient hardware voxelizationFull-text access may be available. Sign in or learn about subscription options.pp. 374-377
Volume and Point-Based Modelling
Using Poxels for Reproducing Traditional Pierced Byzantine JewelleryFull-text access may be available. Sign in or learn about subscription options.pp. 378-381
Volume and Point-Based Modelling
P-quadtrees: a point and polygon hybrid multi-resolution rendering approachFull-text access may be available. Sign in or learn about subscription options.pp. 382-385
Interaction Techniques
Hands-Free Navigation Methods for Moving through a Virtual Landscape Walking Interface Virtual Reality Input DevicesFull-text access may be available. Sign in or learn about subscription options.pp. 388-394
Interaction Techniques
Interaction with Hand Gesture for a Back-Projection WallFull-text access may be available. Sign in or learn about subscription options.pp. 395-402
Interaction Techniques
?Visual-Fidelity? Dataglove CalibrationFull-text access may be available. Sign in or learn about subscription options.pp. 403-410
Interaction Techniques
Composing 6 DOF Tracking Systems for VR/ARFull-text access may be available. Sign in or learn about subscription options.pp. 411-418
Virtual Reality/Augmented Reality
Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D ModelsFull-text access may be available. Sign in or learn about subscription options.pp. 420-427
Virtual Reality/Augmented Reality
Application of Virtual Showcase Technologies in Real Scenarios: The Case of San Telmo MuseumFull-text access may be available. Sign in or learn about subscription options.pp. 428-435
Virtual Reality/Augmented Reality
Creating Mixed Reality Content: Problems, Concepts and SolutionsFull-text access may be available. Sign in or learn about subscription options.pp. 444-451
Computer Graphics in Mobility
Remote Line Rendering for Mobile DevicesFull-text access may be available. Sign in or learn about subscription options.pp. 454-461
Computer Graphics in Mobility
Adaptation Mechanism for Three Dimensional Content within the MPEG-21 FrameworkFull-text access may be available. Sign in or learn about subscription options.pp. 462-469
Computer Graphics in Mobility
Adaptive Strip Compression for Panorama Video StreamingFull-text access may be available. Sign in or learn about subscription options.pp. 470-475
Computer Graphics in Mobility
Flat3D: A Shared Virtual 3D World Grown by Creative Activities and Communication through the NetworkFull-text access may be available. Sign in or learn about subscription options.pp. 476-479
Multimedia
Geometry Image Matching for Similarity Estimation of 3D ShapesFull-text access may be available. Sign in or learn about subscription options.pp. 490-496
Multimedia
Iconographical Virtual Polyhedrons for Constructing Graphical User InterfaceFull-text access may be available. Sign in or learn about subscription options.pp. 497-504
Multimedia
Multidimensional Data Visualization for Decay Study in Cultural Heritage: An Object-Oriented ImplementationFull-text access may be available. Sign in or learn about subscription options.pp. 505-508
Computer Animation I
Combining Sampling and Autoregression for Motion SynthesisFull-text access may be available. Sign in or learn about subscription options.pp. 510-513
Computer Animation I
Probabilistic Motion Sequence GenerationFull-text access may be available. Sign in or learn about subscription options.pp. 514-517
Computer Animation I
Adaptation-Based Individualized Face Modeling for Animation Using Displacement MapFull-text access may be available. Sign in or learn about subscription options.pp. 518-521
Computer Animation I
Real-Time Dynamic WrinklesFull-text access may be available. Sign in or learn about subscription options.pp. 522-525
Computer Animation II
Stabilizing Explicit Methods in Spring-Mass SimulationFull-text access may be available. Sign in or learn about subscription options.pp. 528-531
Computer Animation II
Reuse of Paths in Light Source AnimationFull-text access may be available. Sign in or learn about subscription options.pp. 532-535
Computer Animation II
Interactive Rendering with LOD Control and Occlusion Culling Based on Polygon HierarchiesFull-text access may be available. Sign in or learn about subscription options.pp. 536-539
Computer Animation II
The Complexity of Testing a Motivational Model of Action Selection for Virtual HumansFull-text access may be available. Sign in or learn about subscription options.pp. 540-543
Computer Vision
Range Image Registration via Probability FieldFull-text access may be available. Sign in or learn about subscription options.pp. 546-552
Computer Vision
Surface Denoising Using a Tight FrameFull-text access may be available. Sign in or learn about subscription options.pp. 553-560
Computer Vision
Face Recognition Using Computer-Generated DatabaseFull-text access may be available. Sign in or learn about subscription options.pp. 561-568
Computer Vision
Vision-Based Camera Motion Recovery for Augmented RealityFull-text access may be available. Sign in or learn about subscription options.pp. 569-576
Shape and Texture Representation I
Hair PaintFull-text access may be available. Sign in or learn about subscription options.pp. 578-581
Shape and Texture Representation I
Fast and High Quality Overlap Repair for Patch-Based Texture SynthesisFull-text access may be available. Sign in or learn about subscription options.pp. 582-585
Shape and Texture Representation I
Automatic Techniques for Texture Mapping in Virtual Urban EnvironmentsFull-text access may be available. Sign in or learn about subscription options.pp. 586-589
Shape and Texture Representation I
Digital Watermarking of Three-Dimensional Polygonal Models in the Spherical Coordinate SystemFull-text access may be available. Sign in or learn about subscription options.pp. 590-593
Shape and Texture Representation II
Feature-Sensitive 3D Shape MatchingFull-text access may be available. Sign in or learn about subscription options.pp. 596-599
Shape and Texture Representation II
Fairing of Point Based SurfacesFull-text access may be available. Sign in or learn about subscription options.pp. 600-603
Shape and Texture Representation II
Maintaining Constant Frame Rates in 3D Texture-Based Volume RenderingFull-text access may be available. Sign in or learn about subscription options.pp. 604-607
Shape and Texture Representation II
Sketch Interface Based Expressive Hairstyle Modelling and RenderingFull-text access may be available. Sign in or learn about subscription options.pp. 608-611
Virtual Heritage and Digital Media
Extracting Measurements from Existing Photographs of Ancient PotteryFull-text access may be available. Sign in or learn about subscription options.pp. 614-617
Virtual Heritage and Digital Media
Reconstruction Techniques in the Image Analysis of Islamic Mosaics from the AlhambraFull-text access may be available. Sign in or learn about subscription options.pp. 618-621
Virtual Heritage and Digital Media
From Continuous to Discrete GamesFull-text access may be available. Sign in or learn about subscription options.pp. 626-629
Interactive Systems
Participant Activity Detection by Hands and Face Movement Tracking in the Meeting RoomFull-text access may be available. Sign in or learn about subscription options.pp. 632-635
Interactive Systems
Exploring Collaboration with Group Pointer InteractionFull-text access may be available. Sign in or learn about subscription options.pp. 636-639
Interactive Systems
Real-Time Watercolor Painting on a Distributed Paper ModelFull-text access may be available. Sign in or learn about subscription options.pp. 640-643
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