Advanced Search
CS Search Google Search
Subscribers, please login

Published Articles >> Table of Contents >> Abstract

Computer Graphics International 2004 (CGI'04)   pp. 240-247
Tiled Shadow Maps

Full Article Text: Download PDF of full textBuy this articleGet full text from IEEE Xplore

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309216
Send link to a friend

Abstract
Shadow mapping is a commonly used technique for generating hard shadows in computer graphics, but the generated shadow boundaries often suffer from aliasing due to the discrete nature of the shadow map. In this paper we introduce a new hardware accelerated algorithm which is capable of adjusting shadow map sampling rates inside a shadow map of constant size. This is achieved by tiling the light view and changing the sampling quality according to a heuristical analysis. The implementation is straightforward on current consumer level graphics hardware and the algorithm can therefore be included into existing applications. In our test scenarios the cost of the improved image quality was moderate, making this method a viable option for increasing the quality of hard shadows.
Additional Information

Citation:  Jukka Arvo, "Tiled Shadow Maps," cgi, pp. 240-247,  Computer Graphics International 2004 (CGI'04),  2004

Similar Articles

Abstract Contents
Abstract
Citation




Free access to

  • Abstracts
  • Selected PDFs

Electronic subscribers login to:

  • Access HTML/PDFs of full text articles

Subscription information

Get a Web account

PDFs require Adobe Acrobat Reader.

Peer Review Notice

Give us Feedback