Advanced Search
CS Search Google Search
Subscribers, please login

Published Articles >> Table of Contents >> Abstract

Computer Graphics International 2004 (CGI'04)   pp. 174-181
Simplification of Vector Fields over Tetrahedral Meshes

Full Article Text: Download PDF of full textBuy this articleGet full text from IEEE Xplore

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309208
Send link to a friend

Abstract
Vector fields produced by experiments or simulations are usually extremely dense, which makes their manipulation and visualization cumbersome. Often, such fields can be simplified without much loss of information. A simplification method for 3D vector fields defined over tetrahedral meshes is presented. The underlying tetrahedral mesh is progressively simplified by successive half-edge collapses. The order of collapses is determined by a compound metric which takes into account the field and domain error incurred as well as the quality of the resulting mesh. Special attention is given to the preservation of the mesh boundary and of critical points on the vector field. A tool has been developed for the measurement of the difference between two vector fields over tetrahedral meshes, and it is used to quantify the simplification error.
Additional Information

Citation:  Nikos Platis, Theoharis Theoharis, "Simplification of Vector Fields over Tetrahedral Meshes," cgi, pp. 174-181,  Computer Graphics International 2004 (CGI'04),  2004

Similar Articles

Abstract Contents
Abstract
Citation




Free access to

  • Abstracts
  • Selected PDFs

Electronic subscribers login to:

  • Access HTML/PDFs of full text articles

Subscription information

Get a Web account

PDFs require Adobe Acrobat Reader.

Peer Review Notice

Give us Feedback