Advanced Search
CS Search Google Search
Subscribers, please login

Published Articles >> Table of Contents >> Abstract

Computer Graphics International 2004 (CGI'04)   pp. 10-17
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification

Full Article Text: Download PDF of full textBuy this articleGet full text from IEEE Xplore

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309187
Send link to a friend

Abstract
This paper presents a new and efficient algorithm for the decomposition of 3D arbitrary triangle meshes into surface patches. The algorithm is based on the curvature tensor field analysis and presents two distinct complementary steps: a region based segmentation, which is an improvement of that presented in [1] and which decomposes the object into known and near constant curvature patches, and a boundary rectification based on curvature tensor directions, which corrects boundaries by suppressing their artifacts or discontinuities. Experiments were conducted on various models including both CAD and natural objects, results are satisfactory. Resulting segmented patches, by virtue of their properties (known curvature, clean boundaries) are particularly adapted to computer graphics tasks like parametric or subdivision surface fitting in an adaptive compression objective.
Additional Information
Index Terms- Segmentation, 3D-mesh, Curvature tensor, Classification, Region growing, Region merging, Boundaries, CAD

Citation:  Guillaume Guillaume, Dupont Florent, Baskurt Atilla, "Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification," cgi, pp. 10-17,  Computer Graphics International 2004 (CGI'04),  2004

Similar Articles

Abstract Contents
Abstract
Index Terms
Citation




Free access to

  • Abstracts
  • Selected PDFs

Electronic subscribers login to:

  • Access HTML/PDFs of full text articles

Subscription information

Get a Web account

PDFs require Adobe Acrobat Reader.

Peer Review Notice

Give us Feedback