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Published Articles >> Table of Contents >> Abstract
Computer Graphics International 2004 (CGI'04)
pp. 10-17
Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification
Guillaume Guillaume, LIRIS FRE
Dupont Florent, LIRIS FRE
Baskurt Atilla, LIRIS FRE
Full Article Text:
 
DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2004.1309187
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| Abstract |
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This paper presents a new and efficient algorithm for the decomposition of 3D arbitrary triangle meshes into surface patches. The algorithm is based on the curvature tensor field analysis and presents two distinct complementary steps: a region based segmentation, which is an improvement of that presented in [1] and which decomposes the object into known and near constant curvature patches, and a boundary rectification based on curvature tensor directions, which corrects boundaries by suppressing their artifacts or discontinuities. Experiments were conducted on various models including both CAD and natural objects, results are satisfactory. Resulting segmented patches, by virtue of their properties (known curvature, clean boundaries) are particularly adapted to computer graphics tasks like parametric or subdivision surface fitting in an adaptive compression objective.
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Additional Information
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Index Terms- Segmentation, 3D-mesh, Curvature tensor, Classification, Region growing, Region merging, Boundaries, CAD
Citation:
Guillaume Guillaume, Dupont Florent, Baskurt Atilla,
"Curvature Tensor Based Triangle Mesh Segmentation with Boundary Rectification,"
cgi,
pp. 10-17,
Computer Graphics International 2004 (CGI'04),
2004
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