Advanced Search
CS Search Google Search
Subscribers, please login

Published Articles >> Table of Contents >> Abstract

Computer Graphics International 2003 (CGI'03)   p. 90
Immersive Vehicle Simulators for Prototyping, Training and Ergonomics

Full Article Text: Download PDF of full textBuy this articleGet full text from IEEE Xplore

DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/CGI.2003.1214452
Send link to a friend

Abstract
In most vehicle simulators, complete physical mock-ups equipped with steering wheel, gearshift and pedals are required. These devices are essential in trying to simulate real conditions, but as a drawback the system becomes expensive, huge (non mobile), and limited to reflect changes on the vehicle type, dimensions, or interior design. We have implemented different configurations for an immersive vehicle simulator, ranging from the use of a real mock-up equipped with force-feedback steering wheel, gearshift and pedals, to fully virtual control metaphors, which are based only on trackers and datagloves. We propose such fully virtual control metaphors as an alternative to minimize the use of physical devices in simulators.
Additional Information
Index Terms- virtual reality, direct interaction, real time graphics, vehicle simulators

Citation:  Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo, "Immersive Vehicle Simulators for Prototyping, Training and Ergonomics," cgi, p. 90,  Computer Graphics International 2003 (CGI'03),  2003

Similar Articles

Abstract Contents
Abstract
Index Terms
Citation




Free access to

  • Abstracts
  • Selected PDFs

Electronic subscribers login to:

  • Access HTML/PDFs of full text articles

Subscription information

Get a Web account

PDFs require Adobe Acrobat Reader.

Peer Review Notice

Give us Feedback