Computer Animation
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Abstract

There are two broad categories of research animation system; those designed to support a particular motion synthesis tool, and those whose implementation is intended to foster a particular form of motion generator design (such as object orientation). However, neither of these approaches really provides significant assistance to the animation researcher wishing to quickly evaluate arbitrary new motion production algorithms against existing techniques. This paper addresses that need by presenting an animation system specifically designed to provide a helpful framework for a wide variety of motion generators, and discusses how these may be implemented and used.
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