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Published Articles >> Table of Contents >> Abstract
Ninth Asia-Pacific Software Engineering Conference (APSEC'02)
p. 22
A Feasible User Story Tool for Agile Software Development?
Michael J Rees, Bond University
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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/APSEC.2002.1182972
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| Abstract |
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User stories form the heart of the Extreme
Programming methodology planning game. In its turn,
Extreme Programming is one of the supporting pillars of
the wider Agile Software Development process. The user
stories form a set of central work products that determine
the software development processes. In the spirit of
Extreme Programming the production of user stories is
kept as simple as possible. Traditionally, user stories are
hand written on index cards as they are easy to store,
display, rearrange and distribute to the co-located
development team.
However, virtually all other work products of an
application development team are in electronic format,
and Agile Software development is increasingly being
adopted by teams working from remote locations. In these
circumstances distributed development teams look to
software solutions for creating and using user stories.
This paper surveys some of the tools that are being used
and examines their suitability for the task using a set of
requirements.
As a result of this investigation the author has produced
a prototype user story software tool for Agile Software
Development called DotStories. The paper concludes by
discussing the features of DotStories and its how closely it
can approach the ideal user story software tool. Indeed,
the proposition that software tools can ever improve on
index cards is considered in the light of experience to
date.
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Additional Information
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Index Terms- User stories, software development tool, Agile
Software Development, Extreme Programming
Citation:
Michael J Rees,
"A Feasible User Story Tool for Agile Software Development?,"
apsec,
p. 22,
Ninth Asia-Pacific Software Engineering Conference (APSEC'02),
2002
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