| Abstract |
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Highly realistic virtual human models are rapidly
becoming commonplace in computer graphics.These
models, often represented by complex shape and
requiring labor-intensive process, challenge the
problem of automatic modeling. This paper studies the
problem and solutions to automatic modeling of
animatable virtual humans. Methods for capturing the
shape of real people, parameterization techniques for
modeling static shape (the variety of human body
shapes) and dynamic shape (how the body shape
changes as it moves) of virtual humans are classified,
summarized and compared. Finally, methods for
clothed virtual humans are reviewed.
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Additional Information
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Index Terms- Human body modeling, animatable models, automatic
methods
Citation:
Nadia Magnenat-Thalmann, Hyewon Seo, Frederic Cordier,
"Automatic Modeling of Animatable Virtual Humans - A Survey,"
3dim,
p. 2,
Fourth International Conference on 3-D Digital Imaging and Modeling (3DIM '03),
2003
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