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March/April 2004 (Vol. 24, No. 2)   pp. 86-97
dPVS: An Occlusion Culling System for Massive Dynamic Environments

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DOI Bookmark: http://doi.ieeecomputersociety.org/10.1109/MCG.2004.10022
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Abstract

A platform-independent occlusion culling library for dynamic environments, dPVS, can benefit such applications as CAD and modeling tools, time-varying simulations, and computer games.

References
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[11] T. Aila and V. Miettinen, dPVS Reference Manual, Hybrid Graphics, Sept. 2000.
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[15] H. Hey, R. Tobler, and W. Purgathofer, "Real-Time Occlusion Culling with a Lazy Occlusion Grid," Proc. 12th Eurographics Workshop on Rendering Techniques, Springer-Verlag, 2001, pp. 217-222.
[16] P. Sander et al., "Silhouette Clipping," Proc. ACM Siggraph, ACM Press, 2000, pp. 327-334.
Additional Information

Citation:  Timo Aila, Ville Miettinen, "dPVS: An Occlusion Culling System for Massive Dynamic Environments," IEEE Computer Graphics and Applications, vol. 24,  no. 2,  pp. 86-97,  Mar/Apr,  2004

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